AI Insights · Timothy · January 2022
Top 5 Character Collection Games in Denmark Q4 2021
Explore the performance of the top 5 character collection games in Denmark during Q4 2021, featuring trends in weekly downloads, revenue, and active users.
The fourth quarter of 2021 saw notable performance from the top 5 character collection games in Denmark on a unified platform. Here’s a detailed look at their trends in weekly downloads, revenue, and active users, based on data sourced from Sensor Tower.
Coin Master experienced fluctuating weekly revenue, peaking at approximately $124K in the week of November 22 and closing the quarter with $115K in the final week of December. Weekly downloads saw a gradual decline from 1.6K at the start of October to around 835 by the end of December. Weekly active users remained relatively stable, hovering around 21K to 23K throughout the quarter.
Pokémon GO showed a steady increase in weekly revenue, reaching a high of $81K in early December before settling at $55K in the last week of the year. Weekly downloads fluctuated, peaking at 3.7K in the week of December 20. The game’s weekly active users saw a decline from around 159K at the end of September to 118K by the end of December.
Toca Boca World had a significant spike in weekly revenue, reaching $80K in mid-December, before ending the quarter at $46K. Weekly downloads peaked at 3.9K in mid-October and remained relatively high, with 3.6K in the final week of December. Weekly active users showed an upward trend, starting at 23K in late September and rising to 27K by the end of December.
Solitaire Grand Harvest saw a gradual increase in weekly revenue, peaking at $36K in the last week of December. Weekly downloads remained low but saw a slight increase towards the end of the quarter, with 355 downloads in the final week of December. The game maintained a steady number of weekly active users, around 4.5K to 5.3K throughout the quarter.
Clash of Clans experienced varied weekly revenue, with a peak of $43K in late November and closing the quarter with $41K. Weekly downloads fluctuated, reaching 1.8K in mid-December. The game’s weekly active users remained robust, starting at 200K at the end of September and peaking at 216K in the week of December 20.
For more detailed insights into these trends, visit Sensor Tower.